Start using your new system long before it's finished

We don't sell you Shopify or Odoo, we provide you with an implementation that actually lands: built in short cycles, with you in the system from the first day.

Two weeks we build. Two weeks it's yours.

Every cycle runs the same way, so you always know what's coming. We build for two weeks and show you what's finished, not what's nearly finished.

First, we agree what finished means.

Not that the order page works, but the specific conditions you'll check it against. We write those with you before anything gets built, because a vague requirement is a rebuild waiting to happen.

Then it's your turn.

For two weeks you're in the system doing your own work, with our product owner beside you to answer questions and note what isn't right. You're the one clicking, not sitting through a demo, and whatever you find goes straight into the next cycle.

You'll nominate one person as our counterpart. They don't need to be technical. They need to be able to decide.

By go-live, none of it is new to you.

After three months, you haven't spent three months waiting. You and your team have spent them working in your own system, finding the things nobody could have predicted on a whiteboard.

You decide what's worth building. Every four weeks.

Most agencies fix the scope and let the budget move. We do the opposite: you commit to a budget, and we reprioritise the work inside it with you before every cycle.

When something new comes up, either it makes room by replacing something, or you choose to extend the budget. Nothing grows quietly, and the plan stays yours to change.

The people who built it are the people who support it.

Most of a new system's value shows up in the months after launch, exactly when most agencies get harder to reach. ddCare keeps your storefront and core running, and ready for what's next.

How it works

1. Strategic review

Before we design anything, we want to know where you're heading. A single site and a group planning acquisitions need different systems underneath them. So let's get this straight from the start.

2. Analysis and blueprint

We map how you actually work. Roughly first, then in real detail with your team in the room, argued out properly. You finish with what we're building and why, the full list of work in priority order, the sequence we'd build it in and what it costs.

3. Build in cycles

We work in four-week cycles. That means: two weeks where we build, two weeks you use what we built. Priorities get reviewed with you before every one, so the plan keeps matching what matters now.

Three things we commit to before we start

  • The budget is the fixed point, the scope flexes
    You commit to a budget. We keep prioritising the work inside it, with you, for as long as the project runs.
  • You test it yourself, from the first cycle
    Every four weeks you get a working version and two weeks to use it properly. What you find goes into the next cycle, not onto a list for later.
  • One team, from the first workshop to years after go-live
    The people who map how you work are the people who build it. And they're the people who support it afterwards.

Questions we get asked

How long will our project take?

That depends on scope, but you won't be guessing. The blueprint tells you how many cycles we expect, and we update that forecast after every single one. The first cycle usually delivers less than the ones after it, which is normal and already in the plan.

What if we change our minds halfway through?

Then we change the plan. That's the whole point of working this way. Priorities get reviewed before every cycle, so a change of mind is a normal conversation rather than a renegotiation.

What if we don't have time to test every cycle?

Then tell us now. The model depends on a few hours from the right people every four weeks, and it's the cheapest time you'll spend on the project. If nobody is genuinely available, we'd rather redesign the rhythm with you up front than build for months on assumptions.

Do we need to understand agile to work with you?

No. You need to know your own business and be able to make decisions. The method is our job.

Who decides what gets built first?

You do. We advise, sometimes strongly, and we'll tell you when we think you're prioritising the wrong thing. The call is yours.

What if a cycle doesn't deliver everything that was planned?

You'll hear about it during the cycle, not at the end of it. Unfinished work moves to the next one. We don't demo things that aren't done, because a demo of nearly-finished work is how projects end up looking healthier than they are.

Let's talk about how your project would run

Tell us what you're trying to change. We'll walk you through what your first weeks would look like, and what we'd need from you.